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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightWeightInstanceSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ALightWeightInstanceManager * FindLightWeightInstanceManager
(
const FActorInstanceHandle& Handle |
Returns the instance manager that handles the given handle. | GameFramework/LightWeightInstanceSubsystem.h | |
ALightWeightInstanceManager * FindLightWeightInstanceManager
(
UClass* ActorClass, |
Returns the instance manager that handles actors of type ActorClass in level Level | GameFramework/LightWeightInstanceSubsystem.h | |
ALightWeightInstanceManager * FindLightWeightInstanceManager
(
UClass& ActorClass, |
Returns the instance manager that handles actors of type ActorClass in level Level. | GameFramework/LightWeightInstanceSubsystem.h |
FindLightWeightInstanceManager(const FActorInstanceHandle &)
Description
Returns the instance manager that handles the given handle.
| Name | FindLightWeightInstanceManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceSubsystem.h |
| Include Path | #include "GameFramework/LightWeightInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceSubsystem.cpp |
ALightWeightInstanceManager * FindLightWeightInstanceManager
(
const FActorInstanceHandle & Handle
) const
FindLightWeightInstanceManager(UClass , const UDataLayerInstance , UWorld *)
Description
Returns the instance manager that handles actors of type ActorClass in level Level
| Name | FindLightWeightInstanceManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceSubsystem.h |
| Include Path | #include "GameFramework/LightWeightInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceSubsystem.cpp |
ALightWeightInstanceManager * FindLightWeightInstanceManager
(
UClass * ActorClass,
const UDataLayerInstance * Layer,
UWorld * World
) const
FindLightWeightInstanceManager(UClass &, UWorld &, const FVector &, const UDataLayerInstance *)
Description
Returns the instance manager that handles actors of type ActorClass in level Level.
| Name | FindLightWeightInstanceManager |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/GameFramework/LightWeightInstanceSubsystem.h |
| Include Path | #include "GameFramework/LightWeightInstanceSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightWeightInstanceSubsystem.cpp |
ALightWeightInstanceManager * FindLightWeightInstanceManager
(
UClass & ActorClass,
UWorld & World,
const FVector & InPos,
const UDataLayerInstance * DataLayer
) const