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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
| Include | #include "PrecomputedLightVolume.h" |
Syntax
struct FLightVolumeOctreeSemantics
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyOffset
(
FVolumeLightingSample& Element, |
||
| const float * | GetBoundingBox
(
const FVolumeLightingSample& Sample |
LWC_TODO: Update to return FVector::FReal once FVector4 supports doubles. | |
| void | SetElementId
(
const FVolumeLightingSample& Element, |
Typedefs
| Name | Description |
|---|---|
| ElementAllocator | Using the heap allocator instead of an inline allocator to trade off add/remove performance for memory. |
Constants
| Name | Description |
|---|---|
| MaxElementsPerLeaf | |
| MaxNodeDepth |