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Unreal Engine C++ API Reference > Runtime > Engine > FLightShaderParameters
Type
typedef zzNextMemberIdSpecularScale zzMemberIdTangent
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Remarks
One tangent of the light if applies. Note: BiTangent is on purpose not stored for memory optimisation purposes.