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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightShaderParameters
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTranslatedWorldPosition, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInvRadius, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdColor, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdFalloffExponent, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirection, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSpecularScale, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDiffuseScale, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTangent, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSourceRadius, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSpotAngles, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSoftSourceRadius, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSourceLength, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightBarnCosAngle, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightBarnLength, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightAtlasUVOffset, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightAtlasUVScale, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightAtlasMaxLevel, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdIESAtlasIndex, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightFunctionAtlasLightIndex, |
SceneManagement.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdbAffectsTranslucentLighting, |
SceneManagement.h |
zzAppendMemberGetPrev(zzFirstMemberId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId,
TArray < FShaderParametersMetadata::FMember > *
)
zzAppendMemberGetPrev(zzNextMemberIdTranslatedWorldPosition, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTranslatedWorldPosition,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdInvRadius, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdInvRadius,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdColor, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdColor,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdFalloffExponent, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdFalloffExponent,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdDirection, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDirection,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdSpecularScale, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSpecularScale,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdDiffuseScale, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdDiffuseScale,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdTangent, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdTangent,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdSourceRadius, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSourceRadius,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdSpotAngles, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSpotAngles,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdSoftSourceRadius, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSoftSourceRadius,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdSourceLength, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSourceLength,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdRectLightBarnCosAngle, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightBarnCosAngle,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdRectLightBarnLength, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightBarnLength,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdRectLightAtlasUVOffset, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightAtlasUVOffset,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdRectLightAtlasUVScale, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightAtlasUVScale,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdRectLightAtlasMaxLevel, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdRectLightAtlasMaxLevel,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdIESAtlasIndex, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdIESAtlasIndex,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdLightFunctionAtlasLightIndex, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdLightFunctionAtlasLightIndex,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdbAffectsTranslucentLighting, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdbAffectsTranslucentLighting,
TArray < FShaderParametersMetadata::FMember > * Members
)