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Hacky base class to avoid 8 bytes of padding after the vtable.
| Name | FLightSceneProxyFixLayout |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include Path | #include "LightSceneProxy.h" |
Syntax
class FLightSceneProxyFixLayout
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FLightSceneProxyFixLayout() |
LightSceneProxy.h |