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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
Syntax
uint8 bContactShadowLengthInWS: 1
Remarks
True: length of screen space ray trace for sharp contact shadows is in world space. False: in screen space.
True: length of screen space ray trace for sharp contact shadows is in world space.
Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
uint8 bContactShadowLengthInWS: 1
True: length of screen space ray trace for sharp contact shadows is in world space. False: in screen space.
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