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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include | #include "LightSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightSceneProxy.cpp |
void SetTransform
&40;
const FMatrix & InLightToWorld,
const FVector4 & InPosition
&41;
Remarks
Updates the light proxy's cached transforms.
Parameters
| Name | Description |
|---|---|
| InLightToWorld | The new light-to-world transform. |
| InPosition | The new position of the light. |