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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
Source | /Engine/Source/Runtime/Engine/Private/LightSceneProxy.cpp |
void SetTransform
&40;
const FMatrix & InLightToWorld,
const FVector4 & InPosition
&41;
Remarks
Updates the light proxy's cached transforms.
Parameters
Name | Description |
---|---|
InLightToWorld | The new light-to-world transform. |
InPosition | The new position of the light. |