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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
- FLightSceneProxy::SetScissorRect()
- FLocalLightSceneProxy::SetScissorRect()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
virtual bool SetScissorRect
&40;
FRHICommandList & RHICmdList,
const FSceneView & View,
const FIntRect & ViewRect,
FIntRect &42; OutScissorRect
&41; const
whether a scissor rect is set
Parameters
Name | Description |
---|---|
OutScissorRect | the scissor rect used if one is set |