Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include | #include "LightSceneProxy.h" |
virtual bool GetViewDependentWholeSceneProjectedShadowInitializer
(
const FSceneView & View,
int32 InCascadeIndex,
bool bPrecomputedLightingIsValid,
FWholeSceneProjectedShadowInitializer & OutInitializer
) const
Remarks
Sets up a projected shadow initializer that's dependent on the current view for shadows from the entire scene. True if the whole-scene projected shadow should be used.
Parameters
| Name | Description |
|---|---|
| InCascadeIndex | cascade index or INDEX_NONE for the distance field cascade |