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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
virtual bool GetViewDependentWholeSceneProjectedShadowInitializer
&40;
const FSceneView & View,
int32 InCascadeIndex,
bool bPrecomputedLightingIsValid,
FWholeSceneProjectedShadowInitializer & OutInitializer
&41; const
Remarks
Sets up a projected shadow initializer that's dependent on the current view for shadows from the entire scene. True if the whole-scene projected shadow should be used.
Parameters
Name | Description |
---|---|
InCascadeIndex | cascade index or INDEX_NONE for the distance field cascade |