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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
virtual float GetSunLightHalfApexAngleRadian&40;&41; const
the light half apex angle (half angular diameter) in radian.