Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include | #include "LightSceneProxy.h" |
virtual FSphere GetShadowSplitBoundsDepthRange
&40;
const FSceneView & View,
FVector ViewOrigin,
float SplitNear,
float SplitFar,
FShadowCascadeSettings &42; OutCascadeSettings
&41; const