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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include | #include "LightSceneProxy.h" |
virtual FSphere GetShadowSplitBounds
(
const FSceneView & View,
int32 InCascadeIndex,
bool bPrecomputedLightingIsValid,
FShadowCascadeSettings * OutCascadeSettings
) const
Parameters
| Name | Description |
|---|---|
| InCascadeIndex | cascade index or INDEX_NONE for the distance field cascade |
| OutCascadeSettings | can be 0 |