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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
virtual FSphere GetShadowSplitBounds
&40;
const FSceneView & View,
int32 InCascadeIndex,
bool bPrecomputedLightingIsValid,
FShadowCascadeSettings &42; OutCascadeSettings
&41; const
Parameters
Name | Description |
---|---|
InCascadeIndex | cascade index or INDEX_NONE for the distance field cascade |
OutCascadeSettings | can be 0 |