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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
- FLightSceneProxy::GetPerObjectProjectedShadowInitializer()
- FLocalLightSceneProxy::GetPerObjectProjectedShadowInitializer()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
virtual bool GetPerObjectProjectedShadowInitializer
&40;
const FBoxSphereBounds & SubjectBounds,
FPerObjectProjectedShadowInitializer & OutInitializer
&41; const
Remarks
Sets up a projected shadow initializer for the given subject. True if a projected shadow should be cast by this subject-light pair.
Parameters
Name | Description |
---|---|
SubjectBounds | The bounding volume of the subject. |
OutInitializer | Upon successful return, contains the initialization parameters for the shadow. |