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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightSceneProxy
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include | #include "LightSceneProxy.h" |
virtual uint32 GetNumViewDependentWholeSceneShadows
&40;
const FSceneView & View,
bool bPrecomputedLightingIsValid
&41; const
Remarks
Returns the number of view dependent shadows this light will create, not counting distance field shadow cascades.