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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
virtual bool GetLightShaftOcclusionParameters
&40;
float & OutOcclusionMaskDarkness,
float & OutOcclusionDepthRange
&41; const