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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightSceneProxy
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual float GetEffectiveScreenRadius
(
const FViewMatrices& ShadowViewMatrices |
LightSceneProxy.h | ||
virtual float GetEffectiveScreenRadius
(
const FViewMatrices& ShadowViewMatrices, |
TODO: refactor this to move into the shadow scene renderer. | LightSceneProxy.h |
GetEffectiveScreenRadius(const FViewMatrices &)
| Name | GetEffectiveScreenRadius |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include Path | #include "LightSceneProxy.h" |
virtual float GetEffectiveScreenRadius
(
const FViewMatrices & ShadowViewMatrices
) const
GetEffectiveScreenRadius(const FViewMatrices &, const FIntPoint &)
Description
TODO: refactor this to move into the shadow scene renderer.
| Name | GetEffectiveScreenRadius |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
| Include Path | #include "LightSceneProxy.h" |
virtual float GetEffectiveScreenRadius
(
const FViewMatrices & ShadowViewMatrices,
const FIntPoint & CameraViewRectSize
) const