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Unreal Engine C++ API Reference > Runtime > Engine > FLightSceneProxy
- FLightSceneProxy::AffectsBounds()
- FLocalLightSceneProxy::AffectsBounds()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightSceneProxy.h |
Include | #include "LightSceneProxy.h" |
virtual bool AffectsBounds
&40;
const FBoxSphereBounds & Bounds
&41; const
Remarks
Tests whether the light affects the given bounding volume. True if the light affects the bounding volume
Parameters
Name | Description |
---|---|
Bounds | The bounding volume to test. |