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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
Syntax
struct FLightSample
Remarks
Incident lighting for a single sample, as produced by a lighting build. FGatheredLightSample is used for gathering lighting instead of this format as FLightSample is not additive.
Variables
Type | Name | Description | |
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bool | bIsMapped | True if this sample maps to a valid point on a triangle. |
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float[NUM_STORED_LIGHTMAP_COEF][3] | Coefficients | Coefficients[0] stores the normalized average color, Coefficients[1] stores the maximum color component in each lightmap basis direction, and Coefficients[2] stores the simple lightmap which is colored incident lighting along the vertex normal. |
Constructors
Type | Name | Description | |
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FLightSample () |
Initialization constructor. |