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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightRenderParameters
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetLightExposureScale
(
float Exposure |
SceneManagement.h | ||
static float GetLightExposureScale
(
float Exposure, |
SceneManagement.h |
GetLightExposureScale(float)
| Name | GetLightExposureScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
float GetLightExposureScale
(
float Exposure
) const
GetLightExposureScale(float, float)
| Name | GetLightExposureScale |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include Path | #include "SceneManagement.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp |
static float GetLightExposureScale
(
float Exposure,
float InverseExposureBlend
)