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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/StaticLighting.h |
| Include | #include "StaticLighting.h" |
Syntax
class FLightRayIntersection
Remarks
The result of an intersection between a light ray and the scene.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bIntersects | True if the light ray intersected scene geometry. | |
| FStaticLightingVertex | IntersectionVertex | The differential geometry which the light ray intersected with. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLightRayIntersection
(
bool bInIntersects, |
Initialization constructor. |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FLightRayIntersection | None () |
No intersection constructor. |