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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleHelper.h |
Include | #include "ParticleHelper.h" |
Syntax
struct FLightParticlePayload
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bAffectsTranslucency | |
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bool | bHighQuality | |
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bool | bValid | |
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FVector3f | ColorScale | |
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float | InverseExposureBlend | |
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float | LightExponent | |
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uint64 | LightId | |
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float | RadiusScale |