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Unreal Engine C++ API Reference > Runtime > Engine > FLightMapInteraction
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
Include | #include "SceneManagement.h" |
Source | /Engine/Source/Runtime/Engine/Private/SceneManagement.cpp |
static FLightMapInteraction Texture
&40;
const class ULightMapTexture2D &42;const &42; InTextures,
const ULightMapTexture2D &42; InSkyOcclusionTexture,
const ULightMapTexture2D &42; InAOMaterialMaskTexture,
const FVector4f &42; InCoefficientScales,
const FVector4f &42; InCoefficientAdds,
const FVector2D & InCoordinateScale,
const FVector2D & InCoordinateBias,
bool bAllowHighQualityLightMaps
&41;