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Unreal Engine C++ API Reference > Runtime > Engine > FLightMap2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
static void EncodeTextures
&40;
UWorld &42; InWorld,
ULevel &42; LightingScenario,
bool bLightingSuccessful,
bool bMultithreadedEncode
&41;
Remarks
Executes all pending light-map encoding requests. Executes all pending light-map encoding requests.
Parameters
Name | Description |
---|---|
bLightingSuccessful | Whether the lighting build was successful or not. |
bForceCompletion | Force all encoding to be fully completed (they may be asynchronous). |
bLightingSuccessful | Whether the lighting build was successful or not. |
bMultithreadedEncode | encode textures on different threads ;) |