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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLightMap2D
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
| Include | #include "LightMap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
static int32 EncodeShadowTexture
(
const FStaticLightingBuildContext * LightingContext,
struct FLightMapPendingTexture & PendingTexture,
TArray < TArray < FFourDistanceFieldSamples > > & MipData
)
Remarks
Constructs mip maps for a single shadowmap texture.