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Unreal Engine C++ API Reference > Runtime > Engine > FLightMap2D
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LightMap.h |
Include | #include "LightMap.h" |
Source | /Engine/Source/Runtime/Engine/Private/LightMap.cpp |
static int32 EncodeShadowTexture
&40;
ULevel &42; LightingScenario,
struct FLightMapPendingTexture & PendingTexture,
TArray< TArray< FFourDistanceFieldSamples >> & MipData
&41;
Remarks
Constructs mip maps for a single shadowmap texture.