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API > API/Runtime > API/Runtime/Engine
| Name | FLightComponentMapBuildData |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/MapBuildDataRegistry.h |
| Include Path | #include "Engine/MapBuildDataRegistry.h" |
Syntax
class FLightComponentMapBuildData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLightComponentMapBuildData() |
Engine/MapBuildDataRegistry.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FLightComponentMapBuildData() |
Engine/MapBuildDataRegistry.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepthMap | FStaticShadowDepthMapData | Engine/MapBuildDataRegistry.h | ||
| ShadowMapChannel | int32 | Shadow map channel which is used to match up with the appropriate static shadowing during a deferred shading pass. | Engine/MapBuildDataRegistry.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FinalizeLoad() |
Engine/MapBuildDataRegistry.h |