Navigation
API > API/Runtime > API/Runtime/Engine
Saved editor viewport state information
| Name | FLevelViewportInfo |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/World.h |
| Include Path | #include "Engine/World.h" |
Syntax
USTRUCT ()
struct FLevelViewportInfo
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/World.h | |||
FLevelViewportInfo
(
const FVector& InCamPosition, |
Engine/World.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CamOrthoZoom | float | The zoom value for orthographic mode. | Engine/World.h | |
| CamPosition | FVector | Where the camera is positioned within the viewport. | Engine/World.h | |
| CamRotation | FRotator | The camera's position within the viewport. | Engine/World.h | |
| CamUpdated | bool | Whether camera settings have been systematically changed since the last level viewport update. | Engine/World.h |