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Unreal Engine C++ API Reference > Runtime > Engine > FLevelUtils
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/LevelUtils.h |
Include | #include "LevelUtils.h" |
Source | /Engine/Source/Runtime/Engine/Private/LevelUtils.cpp |
static void SetEditorTransform
&40;
ULevelStreaming &42; StreamingLevel,
const FTransform & Transform,
bool bDoPostEditMove
&41;
Remarks
Sets a new LevelEditorTransform on a streaming level .
Parameters
Name | Description |
---|---|
StreamingLevel | The level. |
Transform | The new transform. |
bDoPostEditMove | Whether to call PostEditMove on actors after transforming |