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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLevelUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsLevelLocked
(
ULevel* Level |
Returns true if the specified level is locked for edit, false otherwise. | LevelUtils.h | |
static bool IsLevelLocked
(
AActor* Actor |
LevelUtils.h |
IsLevelLocked(ULevel *)
Description
Returns true if the specified level is locked for edit, false otherwise.
| Name | IsLevelLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelUtils.h |
| Include Path | #include "LevelUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelUtils.cpp |
static bool IsLevelLocked
(
ULevel * Level
)
true if the level is locked, false otherwise.
Parameters
| Name | Remarks |
|---|---|
| Level | The level to query. |
IsLevelLocked(AActor *)
| Name | IsLevelLocked |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelUtils.h |
| Include Path | #include "LevelUtils.h" |
| Source | /Engine/Source/Runtime/Engine/Private/LevelUtils.cpp |
static bool IsLevelLocked
(
AActor * Actor
)