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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLevelUtils
| Name | FApplyLevelTransformParams |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/LevelUtils.h |
| Include Path | #include "LevelUtils.h" |
Syntax
struct FApplyLevelTransformParams
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FApplyLevelTransformParams
(
ULevel* InLevel, |
LevelUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Actor | AActor * | If the actor is non null, directly transform only this actor. | LevelUtils.h | |
| bDoPostEditMove | bool | Whether to call PostEditMove on actors after transforming. | LevelUtils.h | |
| bSetRelativeTransformDirectly | bool | Whether to call SetRelativeTransform or update the Location and Rotation in place without any other updating. | LevelUtils.h | |
| Level | ULevel * | The level to Transform. | LevelUtils.h | |
| LevelTransform | const FTransform & | How to Transform the level. | LevelUtils.h |