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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLevelUtils
| |
|
| Name |
FApplyLevelTransformParams |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Public/LevelUtils.h |
| Include Path |
#include "LevelUtils.h" |
Syntax
struct FApplyLevelTransformParams
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FApplyLevelTransformParams
(
ULevel* InLevel,
const FTransform& InLevelTransform
)
|
|
LevelUtils.h |
|
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Actor |
AActor * |
If the actor is non null, directly transform only this actor. |
LevelUtils.h |
|
| bDoPostEditMove |
bool |
Whether to call PostEditMove on actors after transforming. |
LevelUtils.h |
|
| bSetRelativeTransformDirectly |
bool |
Whether to call SetRelativeTransform or update the Location and Rotation in place without any other updating. |
LevelUtils.h |
|
| Level |
ULevel * |
The level to Transform. |
LevelUtils.h |
|
| LevelTransform |
const FTransform & |
How to Transform the level. |
LevelUtils.h |
|
Functions
Public