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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLevelStreamingStatus
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/Engine.h | |||
FLevelStreamingStatus
(
FName InPackageName, |
Constructors | Engine/Engine.h |
FLevelStreamingStatus()
| Name | FLevelStreamingStatus |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
FLevelStreamingStatus()
FLevelStreamingStatus(FName, bool, bool, int32)
Description
Constructors
| Name | FLevelStreamingStatus |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Engine.h |
| Include Path | #include "Engine/Engine.h" |
FLevelStreamingStatus
(
FName InPackageName,
bool bInShouldBeLoaded,
bool bInShouldBeVisible,
int32 InLODIndex
)