| bBakeFoliageToLandscape |
bool |
Whether to bake foliage into landscape static mesh texture |
Engine/Level.h |
- Category=Landscape
- EditAnywhere
|
| bBakeGrassToLandscape |
bool |
Whether to bake grass into landscape static mesh texture |
Engine/Level.h |
- Category=Landscape
- EditAnywhere
|
| bCreatePackagePerAsset |
bool |
Whether to create separate packages for each generated asset. All in map package otherwise |
Engine/Level.h |
- Category=General
- EditAnywhere
|
| bOverrideLandscapeExportLOD |
bool |
|
Engine/Level.h |
- Category=Landscape
- EditAnywhere
- Meta=(InlineEditConditionToggle)
|
| DetailsPercentage |
float |
Percentage of details for static mesh proxy |
Engine/Level.h |
- Category=StaticMesh
- EditAnywhere
- Meta=(DisplayName="Static Mesh Details Percentage", ClampMin="0", ClampMax="100", UIMin="0", UIMax="100")
|
| LandscapeExportLOD |
int32 |
Landscape LOD to use for static mesh generation, when not specified 'Max LODLevel' from landscape actor will be used |
Engine/Level.h |
- Category=Landscape
- EditAnywhere
- Meta=(ClampMin="0", ClampMax="7", UIMin="0", UIMax="7", editcondition="bOverrideLandscapeExportLOD")
|
| LandscapeMaterialSettings |
FMaterialProxySettings |
Landscape material simplification |
Engine/Level.h |
- Category=Landscape
- EditAnywhere
|
| StaticMeshMaterialSettings |
FMaterialProxySettings |
Landscape material simplification |
Engine/Level.h |
- Category=Landscape
- EditAnywhere
|