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Accessor used by World/ActorComponent for component registration/unregistration.
| Name | FLevelRegistrationAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
struct FLevelRegistrationAccessor
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void CreateAsyncRegisterLevelContext
(
ULevel* InLevel |
Engine/Level.h | ||
static void DestroyAsyncRegisterLevelContext
(
ULevel* InLevel |
Engine/Level.h | ||
static FAsyncRegisterLevelContext * GetAsyncRegisterLevelContext
(
ULevel* InLevel |
Engine/Level.h | ||
static bool HasPreRegisteringComponents
(
const ULevel* InLevel |
Engine/Level.h | ||
static bool HasPreUnregisteringComponents
(
const ULevel* InLevel |
Engine/Level.h | ||
static void OnPreRegisterComponent
(
ULevel* InLevel, |
Engine/Level.h | ||
static void OnPreRegisteredComponent
(
ULevel* InLevel, |
Engine/Level.h | ||
static void OnPreUnregisterComponent
(
ULevel* InLevel, |
Engine/Level.h | ||
static void OnPreUnregisteredComponent
(
ULevel* InLevel, |
Engine/Level.h | ||
static void OnRemovedPreRegisteringComponent
(
ULevel* InLevel, |
Engine/Level.h | ||
static void OnRemovedPreUnregisteringComponent
(
ULevel* InLevel, |
Engine/Level.h |