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API > API/Runtime > API/Runtime/Engine
| Name | FLevelPendingVisibilityStateAccessor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
struct FLevelPendingVisibilityStateAccessor
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void SetPendingVisibilityState
(
ULevel* InLevel, |
Engine/Level.h |