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API > API/Runtime > API/Runtime/Engine
| |
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| Name |
FLensImperfectionSettings |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Engine/Scene.h |
| Include Path |
#include "Engine/Scene.h" |
Syntax
USTRUCT (BlueprintType )
struct FLensImperfectionSettings
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FLensImperfectionSettings()
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Engine/Scene.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| DirtMask |
TObjectPtr< class UTexture > |
Texture that defines the dirt on the camera lens where the light of very bright objects is scattered. |
Engine/Scene.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Lens|Dirt Mask"
- Meta=(DisplayName="Dirt Mask Texture")
|
| DirtMaskIntensity |
float |
BloomDirtMask intensity |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Dirt Mask"
- Meta=(ClampMin="0.0", UIMax="8.0", DisplayName="Dirt Mask Intensity")
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| DirtMaskTint |
FLinearColor |
BloomDirtMask tint color |
Engine/Scene.h |
- Interp
- BlueprintReadWrite
- Category="Lens|Dirt Mask"
- Meta=(DisplayName="Dirt Mask Tint", HideAlphaChannel)
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Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Exports to post process settings with overrides. |
Engine/Scene.h |
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