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Unreal Engine C++ API Reference > Runtime > Engine > FLegacyAudioStreamingManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
void OnAsyncFileCallback
&40;
FStreamingWaveData &42; StreamingWaveData,
int32 LoadedAudioChunkIndex,
IBulkDataIORequest &42; ReadRequest
&41;
Remarks
Called when an async callback is made on an async loading audio chunk request.