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Unreal Engine C++ API Reference > Runtime > Engine > FLegacyAudioStreamingManager
- IAudioStreamingManager::IsManagedStreamingSoundWave()
- FLegacyAudioStreamingManager::IsManagedStreamingSoundWave()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
virtual bool IsManagedStreamingSoundWave
&40;
const FSoundWaveProxyPtr & SoundWave
&41; const
Remarks
Returns true if this is a Sound Wave that is managed by the streaming manager.