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Unreal Engine C++ API Reference > Runtime > Engine > FLegacyAudioStreamingManager
- IAudioStreamingManager::AddDecoder()
- FLegacyAudioStreamingManager::AddDecoder()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/AudioStreaming.h |
Include | #include "AudioStreaming.h" |
Source | /Engine/Source/Runtime/Engine/Private/AudioStreaming.cpp |
virtual void AddDecoder
&40;
ICompressedAudioInfo &42; CompressedAudioInfo
&41;
Remarks
Adds the decoder to the streaming manager to prevent stream chunks from getting reaped from underneath it