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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FLayerActorStats |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Layers/Layer.h |
| Include Path |
#include "Layers/Layer.h" |
Syntax
USTRUCT ()
struct FLayerActorStats
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Total |
int32 |
The total number of Actors of Type assigned to the Layer |
Layers/Layer.h |
|
| Type |
TObjectPtr< UClass > |
A Type of Actor currently associated with the Layer |
Layers/Layer.h |
|
Functions
Public