Navigation
API > API/Runtime > API/Runtime/Engine
| Name | FLayerActorStats |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Layers/Layer.h |
| Include Path | #include "Layers/Layer.h" |
Syntax
USTRUCT ()
struct FLayerActorStats
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FLayerActorStats() |
Layers/Layer.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Total | int32 | The total number of Actors of Type assigned to the Layer | Layers/Layer.h | |
| Type | TObjectPtr< UClass > | A Type of Actor currently associated with the Layer | Layers/Layer.h |