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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FRenderResource
- FLandscapeTextureAtlas
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
Include | #include "DistanceFieldAtlas.h" |
Syntax
class FLandscapeTextureAtlas : public FRenderResource
Constructors
Type | Name | Description | |
---|---|---|---|
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FLandscapeTextureAtlas
(
ESubAllocType InSubAllocType |
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddAllocation
(
UTexture2D* Texture, |
|
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uint32 | GetAllocationHandle
(
UTexture2D* Texture |
|
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FVector4f | GetAllocationScaleBias
(
uint32 Handle |
|
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FRDGTexture * | GetAtlasTexture
(
FRDGBuilder& GraphBuilder |
|
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uint32 | ||
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uint32 | GetSizeX () |
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uint32 | GetSizeY () |
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bool | ||
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void | ||
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void | RemoveAllocation
(
UTexture2D* Texture |
|
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void | UpdateAllocations
(
FRDGBuilder& GraphBuilder, |
Enums
Type | Name | Description | |
---|---|---|---|
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ESubAllocType |
Deprecated Functions
Type | Name | Description | |
---|---|---|---|
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void | UpdateAllocations
(
FRHICommandListImmediate& RHICmdList, |
This method has been refactored to use an FRDGBuilder instead. |