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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLandscapeTextureAtlas
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateAllocations
(
FRDGBuilder& GraphBuilder, |
DistanceFieldAtlas.h | ||
void UpdateAllocations
(
FRHICommandListImmediate& RHICmdList, |
DistanceFieldAtlas.h |
UpdateAllocations(FRDGBuilder &, ERHIFeatureLevel::Type)
| Name | UpdateAllocations |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
| Include Path | #include "DistanceFieldAtlas.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp |
void UpdateAllocations
(
FRDGBuilder & GraphBuilder,
ERHIFeatureLevel::Type InFeatureLevel
)
UpdateAllocations(FRHICommandListImmediate &, ERHIFeatureLevel::Type)
| Name | UpdateAllocations |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
| Include Path | #include "DistanceFieldAtlas.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DistanceFieldAtlas.cpp |
void UpdateAllocations
(
FRHICommandListImmediate & RHICmdList,
ERHIFeatureLevel::Type InFeatureLevel
)