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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLandscapeTextureAtlas
| Name | FPendingUpload |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
| Include Path | #include "DistanceFieldAtlas.h" |
Syntax
struct FPendingUpload
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPendingUpload
(
UTexture2D* Texture, |
DistanceFieldAtlas.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | uint32 | DistanceFieldAtlas.h | ||
| SizesAndMipBias | FIntVector | DistanceFieldAtlas.h | ||
| SourceTexture | FRHITexture * | DistanceFieldAtlas.h | ||
| VisibilityChannel | uint32 | DistanceFieldAtlas.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FIntPoint SetShaderParameters
(
void* ParamsPtr, |
DistanceFieldAtlas.h |