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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FLandscapeTextureAtlas
| Name | FAllocation |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/DistanceFieldAtlas.h |
| Include Path | #include "DistanceFieldAtlas.h" |
Syntax
struct FAllocation
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAllocation () |
DistanceFieldAtlas.h | ||
FAllocation
(
UTexture2D* InTexture, |
DistanceFieldAtlas.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Handle | uint32 | DistanceFieldAtlas.h | ||
| RefCount | uint32 | DistanceFieldAtlas.h | ||
| SourceTexture | UTexture2D * | DistanceFieldAtlas.h | ||
| VisibilityChannel | uint32 | DistanceFieldAtlas.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAllocation& Other |
DistanceFieldAtlas.h |