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API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/SceneManagement.h |
| Include | #include "SceneManagement.h" |
Syntax
struct FLODMask
Remarks
Computes the LOD to render for the list of static meshes in the given view.
Variables
| Type | Name | Description | |
|---|---|---|---|
| int8[2] | DitheredLODIndices |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FLODMask () |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ClampToFirstLOD
(
int8 FirstLODIdx |
||
| bool | ContainsLOD
(
int32 LODIndex |
||
| bool | ContainsRayTracedLOD
(
int32 LODIndex |
LodFade value within the BVH based on the LodFadeMask in the GBuffer. | |
| int8 | |||
| bool | IsDithered () |
||
| void | SetLOD
(
int32 LODIndex |
||
| void | SetLODSample
(
int32 LODIndex, |