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API > API/Runtime > API/Runtime/Engine
| Name | FLODMappingData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/LODSyncComponent.h |
| Include Path | #include "Components/LODSyncComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FLODMappingData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InverseMapping | TArray< int32 > | Components/LODSyncComponent.h |
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| Mapping | TArray< int32 > | Components/LODSyncComponent.h |
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