Navigation
API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FLODMappingData |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Components/LODSyncComponent.h |
| Include Path |
#include "Components/LODSyncComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FLODMappingData
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| InverseMapping |
TArray< int32 > |
|
Components/LODSyncComponent.h |
|
| Mapping |
TArray< int32 > |
|
Components/LODSyncComponent.h |
- EditAnywhere
- BlueprintReadWrite
- Category=FLODMappingData
|